C++ Tutorial
C++ is a middle-level programming language developed by Bjarne Stroustrup starting in 1979 at Bell Labs. C++ runs on a variety of platforms, such as Windows, Mac OS, and the various versions of UNIX.
This reference will take you through simple and practical approach while learning C++ Programming language.
Audience
This reference has been prepared for the beginners to help them understand the basic to advanced concepts related to C++ Programming languages.
Prerequisites
Before you start doing practice with various types of examples given in this reference, I'm making an assumption that you are already aware about what is a computer program and what is a computer programming language?
Execute C++ Online
For most of the examples given in this tutorial you will find Try it option, so just make use of this option to execute your C++ programs at the spot and enjoy your learning.
Try following example using Try it option available at the top right corner of the below sample code box −
#include <iostream> using namespace std; int main() { cout << "Hello World"; return 0; }
C++ - Overview
C++ is a statically typed, compiled, general-purpose, case-sensitive, free-form programming language that supports procedural, object-oriented, and generic programming.
C++ is regarded as a middle-level language, as it comprises a combination of both high-level and low-level language features.
C++ was developed by Bjarne Stroustrup starting in 1979 at Bell Labs in Murray Hill, New Jersey, as an enhancement to the C language and originally named C with Classes but later it was renamed C++ in 1983.
C++ is a superset of C, and that virtually any legal C program is a legal C++ program.
Note: A programming language is said to use static typing when type checking is performed during compile-time as opposed to run-time.
Object-Oriented Programming
C++ fully supports object-oriented programming, including the four pillars of object-oriented development:
- Encapsulation
- Data hiding
- Inheritance
- Polymorphism
Standard Libraries
Standard C++ consists of three important parts:
- The core language giving all the building blocks including variables, data types and literals, etc.
- The C++ Standard Library giving a rich set of functions manipulating files, strings, etc.
- The Standard Template Library (STL) giving a rich set of methods manipulating data structures, etc.
The ANSI Standard
The ANSI standard is an attempt to ensure that C++ is portable -- that code you write for Microsoft's compiler will compile without errors, using a compiler on a Mac, UNIX, a Windows box, or an Alpha.
The ANSI standard has been stable for a while, and all the major C++ compiler manufacturers support the ANSI standard.
Learning C++
The most important thing to do when learning C++ is to focus on concepts and not get lost in language technical details.
The purpose of learning a programming language is to become a better programmer; that is, to become more effective at designing and implementing new systems and at maintaining old ones.
C++ supports a variety of programming styles. You can write in the style of Fortran, C, Smalltalk, etc., in any language. Each style can achieve its aims effectively while maintaining runtime and space efficiency.
Use of C++
C++ is used by hundreds of thousands of programmers in essentially every application domain.
C++ is being highly used to write device drivers and other softwares that rely on direct manipulation of hardware under realtime constraints.
C++ is widely used for teaching and research because it is clean enough for successful teaching of basic concepts.
Anyone who has used either an Apple Macintosh or a PC running Windows has indirectly used C++ because the primary user interfaces of these systems are written in C++.
C++ Environment Setup
Try it Option Online
You really do not need to set up your own environment to start learning C++ programming language. Reason is very simple, we already have set up C++ Programming environment online, so that you can compile and execute all the available examples online at the same time when you are doing your theory work. This gives you confidence in what you are reading and to check the result with different options. Feel free to modify any example and execute it online.Try the following example using Try it option available at the top right corner of the below sample code box:#include <iostream> using namespace std; int main() { cout << "Hello World"; return 0; }For most of the examples given in this tutorial, you will find Try it option, so just make use of it and enjoy your learning.
Local Environment Setup
If you are still willing to set up your environment for C++, you need following two softwares available on your computer.
Text Editor:
This will be used to type your program. Examples of few editors include Windows Notepad, OS Edit command, Brief, Epsilon, EMACS, and vim or vi.
Name and version of text editor can vary on different operating systems. For example, Notepad will be used on Windows and vim or vi can be used on windows as well as Linux, or UNIX.
The files you create with your editor are called source files and for C++ they typically are named with the extension .cpp, .cp, or .c.
Before starting your programming, make sure you have one text editor in place and you have enough experience to type your C++ program.
C++ Compiler:
This is actual C++ compiler, which will be used to compile your source code into final executable program.
Most C++ compilers don't care what extension you give your source code, but if you don't specify otherwise, many will use .cpp by default
Most frequently used and free available compiler is GNU C/C++ compiler, otherwise you can have compilers either from HP or Solaris if you have respective Operating Systems.
Installing GNU C/C++ Compiler:
UNIX/Linux Installation:
If you are using Linux or UNIX then check whether GCC is installed on your system by entering the following command from the command line:
$ g++ -v
If you have installed GCC, then it should print a message such as the following:
Using built-in specs. Target: i386-redhat-linux Configured with: ../configure --prefix=/usr ....... Thread model: posix gcc version 4.1.2 20080704 (Red Hat 4.1.2-46)
If GCC is not installed, then you will have to install it yourself using the detailed instructions available at http://gcc.gnu.org/install/
Mac OS X Installation:
If you use Mac OS X, the easiest way to obtain GCC is to download the Xcode development environment from Apple's web site and follow the simple installation instructions.
Xcode is currently available atdeveloper.apple.com/technologies/tools/.
Windows Installation:
To install GCC at Windows you need to install MinGW. To install MinGW, go to the MinGW homepage, www.mingw.org, and follow the link to the MinGW download page. Download the latest version of the MinGW installation program which should be named MinGW-<version>.exe.
While installing MinWG, at a minimum, you must install gcc-core, gcc-g++, binutils, and the MinGW runtime, but you may wish to install more.
Add the bin subdirectory of your MinGW installation to your PATHenvironment variable so that you can specify these tools on the command line by their simple names.
When the installation is complete, you will be able to run gcc, g++, ar, ranlib, dlltool, and several other GNU tools from the Windows command line.
C++ Basic Syntax
When we consider a C++ program, it can be defined as a collection of objects that communicate via invoking each other's methods. Let us now briefly look into what do class, object, methods and Instance variables mean.
- Object - Objects have states and behaviors. Example: A dog has states - color, name, breed as well as behaviors - wagging, barking, eating. An object is an instance of a class.
- Class - A class can be defined as a template/blueprint that describes the behaviors/states that object of its type support.
- Methods - A method is basically a behavior. A class can contain many methods. It is in methods where the logics are written, data is manipulated and all the actions are executed.
- Instance Variables - Each object has its unique set of instance variables. An object's state is created by the values assigned to these instance variables.
C++ Program Structure:
Let us look at a simple code that would print the words Hello World.
#include <iostream> using namespace std; // main() is where program execution begins. int main() { cout << "Hello World"; // prints Hello World return 0; }
Let us look various parts of the above program:
- The C++ language defines several headers, which contain information that is either necessary or useful to your program. For this program, the header <iostream> is needed.
- The line using namespace std; tells the compiler to use the std namespace. Namespaces are a relatively recent addition to C++.
- The next line // main() is where program execution begins. is a single-line comment available in C++. Single-line comments begin with // and stop at the end of the line.
- The line int main() is the main function where program execution begins.
- The next line cout << "This is my first C++ program.";causes the message "This is my first C++ program" to be displayed on the screen.
- The next line return 0; terminates main( )function and causes it to return the value 0 to the calling process.
Compile & Execute C++ Program:
Let's look at how to save the file, compile and run the program. Please follow the steps given below:
- Open a text editor and add the code as above.
- Save the file as: hello.cpp
- Open a command prompt and go to the directory where you saved the file.
- Type 'g++ hello.cpp ' and press enter to compile your code. If there are no errors in your code the command prompt will take you to the next line and would generate a.out executable file.
- Now, type ' a.out' to run your program.
- You will be able to see ' Hello World ' printed on the window.
$ g++ hello.cpp $ ./a.out Hello World
Make sure that g++ is in your path and that you are running it in the directory containing file hello.cpp.
You can compile C/C++ programs using makefile. For more details, you can check Makefile Tutorial.
Semicolons & Blocks in C++:
In C++, the semicolon is a statement terminator. That is, each individual statement must be ended with a semicolon. It indicates the end of one logical entity.
For example, following are three different statements:
x = y; y = y+1; add(x, y);
A block is a set of logically connected statements that are surrounded by opening and closing braces. For example:
{ cout << "Hello World"; // prints Hello World return 0; }
C++ does not recognize the end of the line as a terminator. For this reason, it does not matter where on a line you put a statement. For example:
x = y; y = y+1; add(x, y);
is the same as
x = y; y = y+1; add(x, y);
C++ Identifiers:
A C++ identifier is a name used to identify a variable, function, class, module, or any other user-defined item. An identifier starts with a letter A to Z or a to z or an underscore (_) followed by zero or more letters, underscores, and digits (0 to 9).
C++ does not allow punctuation characters such as @, $, and % within identifiers. C++ is a case-sensitive programming language. Thus, Manpower and manpower are two different identifiers in C++.
Here are some examples of acceptable identifiers:
mohd zara abc move_name a_123
myname50 _temp j a23b9 retVal
C++ Keywords:
The following list shows the reserved words in C++. These reserved words may not be used as constant or variable or any other identifier names.
asm | else | new | this |
auto | enum | operator | throw |
bool | explicit | private | true |
break | export | protected | try |
case | extern | public | typedef |
catch | false | register | typeid |
char | float | reinterpret_cast | typename |
class | for | return | union |
const | friend | short | unsigned |
const_cast | goto | signed | using |
continue | if | sizeof | virtual |
default | inline | static | void |
delete | int | static_cast | volatile |
do | long | struct | wchar_t |
double | mutable | switch | while |
dynamic_cast | namespace | template |
Trigraphs:
A few characters have an alternative representation, called a trigraph sequence. A trigraph is a three-character sequence that represents a single character and the sequence always starts with two question marks.
Trigraphs are expanded anywhere they appear, including within string literals and character literals, in comments, and in preprocessor directives.
Following are most frequently used trigraph sequences:
Trigraph | Replacement |
---|---|
??= | # |
??/ | \ |
??' | ^ |
??( | [ |
??) | ] |
??! | | |
??< | { |
??> | } |
??- | ~ |
All the compilers do not support trigraphs and they are not advised to be used because of their confusing nature.
Whitespace in C++:
A line containing only whitespace, possibly with a comment, is known as a blank line, and C++ compiler totally ignores it.
Whitespace is the term used in C++ to describe blanks, tabs, newline characters and comments. Whitespace separates one part of a statement from another and enables the compiler to identify where one element in a statement, such as int, ends and the next element begins. Therefore, in the statement,
int age;
there must be at least one whitespace character (usually a space) between int and age for the compiler to be able to distinguish them. On the other hand, in the statement
fruit = apples + oranges; // Get the total fruit
no whitespace characters are necessary between fruit and =, or between = and apples, although you are free to include some if you wish for readability purpose.
C++ Data Types
While doing programming in any programming language, you need to use various variables to store various information. Variables are nothing but reserved memory locations to store values. This means that when you create a variable you reserve some space in memory.
You may like to store information of various data types like character, wide character, integer, floating point, double floating point, boolean etc. Based on the data type of a variable, the operating system allocates memory and decides what can be stored in the reserved memory.
Primitive Built-in Types:
C++ offer the programmer a rich assortment of built-in as well as user defined data types. Following table lists down seven basic C++ data types:
Type | Keyword |
---|---|
Boolean | bool |
Character | char |
Integer | int |
Floating point | float |
Double floating point | double |
Valueless | void |
Wide character | wchar_t |
Several of the basic types can be modified using one or more of these type modifiers:
- signed
- unsigned
- short
- long
The following table shows the variable type, how much memory it takes to store the value in memory, and what is maximum and minimum value which can be stored in such type of variables.
Type | Typical Bit Width | Typical Range |
---|---|---|
char | 1byte | -128 to 127 or 0 to 255 |
unsigned char | 1byte | 0 to 255 |
signed char | 1byte | -128 to 127 |
int | 4bytes | -2147483648 to 2147483647 |
unsigned int | 4bytes | 0 to 4294967295 |
signed int | 4bytes | -2147483648 to 2147483647 |
short int | 2bytes | -32768 to 32767 |
unsigned short int | 2bytes | 0 to 65,535 |
signed short int | 2bytes | -32768 to 32767 |
long int | 4bytes | -2,147,483,648 to 2,147,483,647 |
signed long int | 4bytes | -2,147,483,648 to 2,147,483,647 |
unsigned long int | 4bytes | 0 to 4,294,967,295 |
float | 4bytes | +/- 3.4e +/- 38 (~7 digits) |
double | 8bytes | +/- 1.7e +/- 308 (~15 digits) |
long double | 8bytes | +/- 1.7e +/- 308 (~15 digits) |
wchar_t | 2 or 4 bytes | 1 wide character |
The sizes of variables might be different from those shown in the above table, depending on the compiler and the computer you are using.
Following is the example, which will produce correct size of various data types on your computer.
#include <iostream> using namespace std; int main() { cout << "Size of char : " << sizeof(char) << endl; cout << "Size of int : " << sizeof(int) << endl; cout << "Size of short int : " << sizeof(short int) << endl; cout << "Size of long int : " << sizeof(long int) << endl; cout << "Size of float : " << sizeof(float) << endl; cout << "Size of double : " << sizeof(double) << endl; cout << "Size of wchar_t : " << sizeof(wchar_t) << endl; return 0; }
This example uses endl, which inserts a new-line character after every line and << operator is being used to pass multiple values out to the screen. We are also using sizeof() operator to get size of various data types.
When the above code is compiled and executed, it produces the following result which can vary from machine to machine:
Size of char : 1 Size of int : 4 Size of short int : 2 Size of long int : 8 Size of float : 4 Size of double : 8 Size of wchar_t : 4
typedef Declarations:
You can create a new name for an existing type using typedef. Following is the simple syntax to define a new type using typedef:
typedef type newname;
For example, the following tells the compiler that feet is another name for int:
typedef int feet;
Now, the following declaration is perfectly legal and creates an integer variable called distance:
feet distance;
Enumerated Types:
An enumerated type declares an optional type name and a set of zero or more identifiers that can be used as values of the type. Each enumerator is a constant whose type is the enumeration.
To create an enumeration requires the use of the keyword enum. The general form of an enumeration type is:
enum enum-name { list of names } var-list;
Here, the enum-name is the enumeration's type name. The list of names is comma separated.
For example, the following code defines an enumeration of colors called colors and the variable c of type color. Finally, c is assigned the value "blue".
enum color { red, green, blue } c; c = blue;
By default, the value of the first name is 0, the second name has the value 1, the third has the value 2, and so on. But you can give a name a specific value by adding an initializer. For example, in the following enumeration, green will have the value 5.
enum color { red, green=5, blue };
Here, blue will have a value of 6 because each name will be one greater than the one that precedes it.
C++ Variable Types
A variable provides us with named storage that our programs can manipulate. Each variable in C++ has a specific type, which determines the size and layout of the variable's memory; the range of values that can be stored within that memory; and the set of operations that can be applied to the variable.
The name of a variable can be composed of letters, digits, and the underscore character. It must begin with either a letter or an underscore. Upper and lowercase letters are distinct because C++ is case-sensitive:
There are following basic types of variable in C++ as explained in last chapter:
Type | Description |
---|---|
bool | Stores either value true or false. |
char | Typically a single octet(one byte). This is an integer type. |
int | The most natural size of integer for the machine. |
float | A single-precision floating point value. |
double | A double-precision floating point value. |
void | Represents the absence of type. |
wchar_t | A wide character type. |
C++ also allows to define various other types of variables, which we will cover in subsequent chapters like Enumeration, Pointer, Array, Reference, Data structures, and Classes.
Following section will cover how to define, declare and use various types of variables.
Variable Definition in C++:
A variable definition means to tell the compiler where and how much to create the storage for the variable. A variable definition specifies a data type, and contains a list of one or more variables of that type as follows:
type variable_list;
Here, type must be a valid C++ data type including char, w_char, int, float, double, bool or any user-defined object, etc., andvariable_list may consist of one or more identifier names separated by commas. Some valid declarations are shown here:
int i, j, k; char c, ch; float f, salary; double d;
The line int i, j, k; both declares and defines the variables i, j and k; which instructs the compiler to create variables named i, j and k of type int.
Variables can be initialized (assigned an initial value) in their declaration. The initializer consists of an equal sign followed by a constant expression as follows:
type variable_name = value;
Some examples are:
extern int d = 3, f = 5; // declaration of d and f. int d = 3, f = 5; // definition and initializing d and f. byte z = 22; // definition and initializes z. char x = 'x'; // the variable x has the value 'x'.
For definition without an initializer: variables with static storage duration are implicitly initialized with NULL (all bytes have the value 0); the initial value of all other variables is undefined.
Variable Declaration in C++:
A variable declaration provides assurance to the compiler that there is one variable existing with the given type and name so that compiler proceed for further compilation without needing complete detail about the variable. A variable declaration has its meaning at the time of compilation only, compiler needs actual variable definition at the time of linking of the program.
A variable declaration is useful when you are using multiple files and you define your variable in one of the files which will be available at the time of linking of the program. You will use externkeyword to declare a variable at any place. Though you can declare a variable multiple times in your C++ program, but it can be defined only once in a file, a function or a block of code.
Example
Try the following example where a variable has been declared at the top, but it has been defined inside the main function:
#include <iostream> using namespace std; // Variable declaration: extern int a, b; extern int c; extern float f; int main () { // Variable definition: int a, b; int c; float f; // actual initialization a = 10; b = 20; c = a + b; cout << c << endl ; f = 70.0/3.0; cout << f << endl ; return 0; }
When the above code is compiled and executed, it produces the following result:
30 23.3333
Same concept applies on function declaration where you provide a function name at the time of its declaration and its actual definition can be given anywhere else. For example:
// function declaration int func(); int main() { // function call int i = func(); } // function definition int func() { return 0; }
Lvalues and Rvalues:
There are two kinds of expressions in C++:
- lvalue : Expressions that refer to a memory location is called "lvalue" expression. An lvalue may appear as either the left-hand or right-hand side of an assignment.
- rvalue : The term rvalue refers to a data value that is stored at some address in memory. An rvalue is an expression that cannot have a value assigned to it which means an rvalue may appear on the right- but not left-hand side of an assignment.
Variables are lvalues and so may appear on the left-hand side of an assignment. Numeric literals are rvalues and so may not be assigned and can not appear on the left-hand side. Following is a valid statement:
int g = 20;
But following is not a valid statement and would generate compile-time error:
10 = 20;
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